Dynamic flights script. When you hear that term in use it conjures up the names ZSK, THI, DLM. Laminar and Carly’s I am going to toss a new name at you to add to that list DSA. While Dru’s 6th gen script had been out for a bit it just came to my attention and it shows great potential.
From guilty pleasure inventory bunny to Stardom
I will admit I have in the past had a Love / Hate relationship with DSA planes he was one of the few builders who takes the private general aviation market in Second life seriously binging us some great single engine and twin engine craft that you would see any hobby pilot flying. An I would buy them up because I love these types of aircraft to me they make the most sense in Second life. I have an inventory full of DSA planes because he took a market I enjoy seriously.
However DSA planes were a bit of a Guilty pleasure for me, compared to many builders they felt expensive the builds looked fantastic on the outside but the interior suffered and there was the ever ominous specter of the Huge, hard to read script heavy HUD, The random reverse bug, slow sim crossings and a flight engine that was not that different from other builders. The mentality of “I love I love that plane but this one stutters less in the sim crossings and flies almost the same ill rez it instead” took over.
And along comes Generation six. A friend let me fly his Generation six Pacehawk and I came out of the experience dumbfounded. Gone was the boring flight of the past DSA planes and in its place was a flight core with physics that were in line with the physics of Microsoft Flight Simulator 10 although moderately simplified for a Second life audience. This was a Genuinely Fun aircraft to fly, with all of the features of the features I loved to see in an aircraft Interactive cockpit and, functional interments and the amazing part is DSA is bringing all of its products in line with the new flight core. very exciting news from camp DSA
Looking at the “aerohawk”
Thanks to the help of some fantastic Friends I acquired the Gen 6 powered aerohawk for my review collection and I have been flying it for hours on end in fact as soon as this review is up I am going flying again.
The areohawk is DSA’s rename of the Engineering and Research Corporation’s Ercoupe a plane from 1937 that went on to see a run up to 1969 and was built with Safety in mind and was sold as being spin proof. To aid in this the Aircraft’s wings were given a high dihedral, its twin rudders were pushed far outboard to keep them out of the prop wash, the elevators were given limited travel and the Rudders were linked to the ailerons removing the need for rudder pedals ground handling of the ercoupe on its tricycle trailing arm landing gear as a result was car like only requiring you to turn the control yolk to turn the aircraft on the ground. The result was a type that is still loved by pilots today and has seen related development as the Mooney M10 Cadet and was a fantastic choice for a second life airplane because as you read the list of safety considerations built into the ercoupe they read like a list of compromises you have to make an aircraft work in Second life and, are the Things DSA has simplified from FSX in his Gen 6 script for second life, or in short the aerohawk is a damn fine ercoupe simulation.
OK enough history how about second life? Let’s start with the all-important spec. sheet I know you all read my reviews for.
Script count: 53
Script Memory usage: 1760 KB
Script timing (not running): 0.619555 ms
Land impact: 61
Full Mod Perms: yes
Those 53 scripts may look like it’s allot but it is the result of a New “Modular” design philosophy from DSA is it a super smooth sim crosser? No but it is acceptable there are far worse in second life to be experienced including DSA Generation 5 the animation in the cockpit itself can be sluggish including its built in interments but this is a new script under heavy development, two revisions in the past week in fact so this can change.
As you can see from the above photos the aerohawk’s build looks great and is a fitting tribute to the beloved ercoupe the textures of the plane lack any normal or specular maps but this is easily changed as the plane is full mod and the Photoshop templates are available for download. And speaking of customization the flight engine tuning notecard is still in the Gen 6 script and is in my opinion easier to tweak.
The interior of the bird is vastly improved over past DSA builds and in this girl’s humble opinion are greatly improved.
Almost all of the switches in the cockpit are interactive including the throttle i don’t know why anyone would want to adjust there throttle by clicking it but the fact you even can is cool. If interactive cockpit switches are not your thing or you’re a Third person pilot DSA has you covered as well with a fantastic new hud that is not only nicer on the eyes but lighter in script count but He also took a page from Java and made his HUD multiple modules so you can just use what you want but when they are all worn look like one big seamless HUD. the photo below shows but a few of the ways you can use the new DSA HUD.
If you are looking for a great two seat single engine airplane for flying the grid, and don’t mind updates and the growing pains of a Script in development the aerohawk is a good grab and I will say it is worth of owning an aircraft who script is in constant active development you get to see some great things in progress and you get a taste of what looks to be a promising future for a Venerable S.L. brand.